Docs / Reference

Troubleshooting

Resolve common launch, graphics, modeling, sign-in, and copilot problems.

The desktop app does not start

All native builds are 64-bit and need a graphics driver capable of a modern hardware-accelerated 3D context; update the GPU driver first if the app exits at launch. Reinstalling from the download page replaces a corrupted install. The browser workspace requires no download and is the quickest cross-check.

The viewport is blank or slow

Update the GPU driver, then restart Chudware. Avoid remote-desktop sessions that do not pass through hardware-accelerated 3D graphics. If the interface appears but geometry does not, switch display style and fit the view before assuming the model is empty.

A feature fails

Return to the first failed feature in the tree. Check its sketch state and references before editing later features. Fillets commonly fail when the radius is larger than a neighboring face; cuts fail when they no longer intersect a body.

Sign-in or entitlement check-in fails

Check system time, internet access, and whether app.chudware.com is reachable. A paid desktop entitlement has an offline grace period, but initial activation requires sign-in.

The copilot cannot run

Open AI settings and confirm either managed credits remain or a provider key is configured and passes its connection test. A failed provider request does not consume geometry changes; inspect the feed for the concrete error before retrying.

Using Chudware from macOS

The macOS build is downloaded from your account like the others; on Apple silicon the Intel build runs through Rosetta 2. If you prefer not to install anything, use the browser workspace from your Mac. Do not download an unofficial installer.

For account help, email [email protected] without including passwords, provider keys, or private project files.